aijō.Studio
Mobile App
FARM HEAVEN
Enhancing local farmers' market experience.
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Context
Farmers present and sell their products in farmers’ markets but they lack visibility towards users and promotional tools to increase their sales. Customers on their side wish to have a more seamless and timely access to information about venues, healthy food and get in touch with farmers directly.
There is a communication gap between the clients and the farmers.
Challenge
Build an information platform that enhances the user experience of the farmers market: by making the farmers markets' information more timely and accessible and giving farmers access to consumer demand and feedbacks.
Research
Survey : 49 respondents
Interviews: 10 farmers
5 customers
Findings
1. Payment methods: 50% of customers pay with cash and 22% find it hard to pay in a farmers’market.
Design feature
Develop payment methods : Cash, Swish, On-line payment, credit cards, paypal...
2. Communication: 30% of the interviewed persons want to communicate with the farmers before and after they visited the markets.
Design feature
Include a direct messaging tool : chat, email, text messages through the App.
3. Information type: 98% of surveyed persons want to have more information about: seasonal products, product lists, locations of each booth, reviews of each booth.
Design feature
Create various and flexible tools to describe products and the farm : the farmers have different featured products and information to advertise in their own fashion.
4. Information medium:
63% want to know the location and schedule of the farmers' markets.
50% customers learned about markets through interpersonal contact
30% through social media
Access and frequency: even if they find it convenient, only 20% of interviewees go to the markets more than occasionally.
Design feature
Develop opportunities to strengthen the "word-of-mouth system" through the App between unrelated customers.
Interviews

Farmers say:
“I want to let them know what I have and have their feedback on my products. So if I could contact them and ask them some simple questions, that would be great.”
“I would like to get feedback and keep in touch with them. I host farm visits sometimes and I would like to share the information around.”
“I grow my products according to what is popular.”

Customers say:
“Sometimes I want to talk to the farmers about the products I want to buy and where the food comes from. I may also have follow-up questions after the purchase. For example, I want to know how to cook my ingredients.”
“ I think the payment methods are too restrictive. I want to pay with my card.”
“I want to go to the closest market and I want their schedules.”
“I heard about the farmers’ market because my friend recommended it to me.”
“I’d like to eat healthy organic food so I’d like to know what is seasonal.”
“I prefer the experience itself, like wandering through the alleys and having a chat with the farmers.”
FARM HEAVEN is a platform where customers look for nearby markets and healthy products.
User needs summary
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Better access to information
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Knowledge about products
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Feedback from customers
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Enhance farmers' reputation and sales.
Product Goal
We would like to create a digital platform that reduces the information gap between customers and farmers.
It will provide the customers with an enhanced shopping experience based on their time constraints, desires to improve their food diet and to develop their knowledge about food quality and cooking techniques.
It will offer the farmers a platform for advertising their products, strengthening their business, increasing loyalty and improving customer satisfaction.
Personas

Kate
Customer

David
Farmer
25 years-old
Female, single
Brooklyn, NYC
Motivations
She heard about the farmers’ market through word of mouth and it sounded fun. She wants to take a visit and try with some friends, to enjoy the experience.
She’s an occasional customer, a dreamer. She is attracted to what is new and stimulated by hedonism.
Goals
To browse and buy fresh fruits, honey, vegetables and seasonal products.
To ask about growing processes and the environment.
To enjoy the experience and have fun.
Pain points
She easily misses opening time and date.
Hard to find a nearby local farmers’ market unless she happens to pass by.
She does not know what product to expect and she is not sure about the price range.
She wonders about the preservation of honey and wishes to be able to contact the farmers.
56 years-old
male, married
Seattle, WA
Motivations
He goes to the farmers’ market on a weekly basis to sell his products. He thinks that it is a good way to sell his products directly to the customers and share his knowledge and passion for his work.
Goals
Sell more and more regularly
Promote his farm and products on a larger scale
Maintain customer loyalty
Share first-hand information
Pain points
Lack of feedback from customers, their opinion and needs
Going to the market takes hours and the sales don’t live up to his expectations
There is no channel to share information about his farm, new products etc with loyal customers.
VISUAL IDENTITY
Approach
Phase 1: Research of core concepts
WHAT?
In order to create the identity of the brand and the project, I decided to work on 2 main concepts that represent the core of the project, its identity and its values.
HOW?
After the interviews it came out clear that people were looking to discover good products in farmers’ markets, to connect to Nature, to understand traditional growing practices and to experience a moment of conviviality to share with farmers and their friends and family.
I had the users' needs and desires. Their motivation to engage in the App project.
In terms of user experience, the mobile application is the continuity of the shopping experience at the farmers’ market so I wanted the mobile application to engage the user in a digital journey that would enhance the on-site experience with the same features and values.
Therefore, the 2 concepts I chose : CONVIVIALITY & DISCOVERY.
Phase 2 : The semiotics square of innovation
Semiotics is the science of language that helps us define our set of values for a brand, its market position and identity. We create a narrative that will underpin our product development strategies.
From those 2 concepts of "Conviviality and Discovery", I developed the notions related to them and designed a vocabulary list of close notions and opposing and contradictory ones.
This method allows me to find an innovative paradigm that will serve to define the concept around which we create the mobile application.
Conviviality
Hospitality
Familial
Ritual
Ceremony
Reception
Initiation
Affability
Discovery
Awakening
Adventure
Invented, penetrated
Opened, Undressed, exposed
Revival, Renewed
Bloom, Fulfillment, Eclosion
Awe
Revival and wild -> ->
-> Man from the woods
Adventure and unusual ->->
-> Invented, uncongruous
Hospitality, ritual and routine ->->
-> Ludism, do things together and have fun
Not discovery
Known
Daily
Routine
Traditional
Familiar
Usual
Certain
Not Conviviality
ostentatious
bloated
excessive
unusual
arrogant
wild
narrow
free
unknown
extraordinary
From those concepts, I chose the most relevant and looked for what stands in between opposing or contradictory concepts. That is where I found innovation and my refined concept for the project.
Revival and wild --> Concept of "the Man from the woods" (Robinson Crusoe, an explorer, a man on an island, a very luxurious environment with undamaged nature, soil and preserved animals.)
Adventure and unusual --> Concept of "what is Invented, uncongruous"
Hospitality, ritual and routine --> Concept of "Ludism, do things together and have fun"
Iconic artefacts of reference:
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The embodiement of the Man from the woods is Robinson Crusoe, an explorer on an island who rediscovers the wonders of Nature and creates its own journey and learning path.
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Rococo (ostentatious) and Indian Jones (Awakening and adventure) -> a cocky man who learns from experience and by meeting peculiar people on his journey.
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I referred to the mythology of the Pandora Box where curiosity leads you to open a box full of unexpected and great secrets or the Ariane Thread to guide you through your journey.
CONCLUSION
The image of the wild adventurer was a bit too strong but this reflection led me to want to create a universe where the market would be a dream place where people can meet, share, be part of a joyful community, experience a calm, soothing and fulfilling moment where food is at the center.
Food would put people in relation.

IDEATION : logo and visuals
Moodboards
My first inspiration came from the paintings from Douanier Rousseau for his choice of colors, the wilderness mixed with elegance and his specific take on the world of nature.




Name and iconography
I gathered imagery of stylized drawn vegetables and farm animals to create a universe that recalls purity, authenticity and sophistication.
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The name was to be a reference to the pleasure and passion farmers have at their work in the farm.
The name "garden" came as a more private concept that would relate to the customers' own desire to grow and cook delicious products at home.
The term "garden" is refering to the small size of local farms which sets a sense of security and intimacy. I answer customers needs to transparency and healthy food.




The next step was the choice of the colors. To create a sense of fun and modernism, I designed icons with bright, intense and dynamic colors that would contrast with the more classical tone of the hand drawings.

Then, I decided to refer to "heaven" because customers wish to have an unique experience that goes beyond the primary need to buy food.



Ideation with wireframes








FINALIZED VISUALS
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WIREFRAMES
Log In Wireframe
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Customer Account

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Farmers'markets Exploration

Presentation of Farmer and his products

Customer basket and purchase process





Farmer's personal page
